flame_worldgen
Published by 🇩🇪bszarlej.de · v2.0.0 · released 9 months ago · MIT License
First published 9 months ago.
A procedural world generation toolkit for Flame, providing chunk-based tile management, animated and weighted sprites, and noise-driven terrain generation for 2D games.
#140 in Game Development #25236 overall no release in 9 months androidioswindowslinuxmacosweb
Downloads / day
1
as of 2026-06-25
GitHub stars
6
★ refreshed weekly
Likes
5
on pub.dev
Pub points
160 / 160
perfect score
2026-05-26 2026-06-25
Repository health
- Last commit
- 9 months ago
- Commit activity
- Open issues
- 0
- Open PRs
- 0
- Contributors
- 1
- CI
- GitHub Actions
- License (repo)
Last refreshed 1 month ago.
How flame_worldgen compares in Game Development
Top of the Game Development leaderboard, with flame_worldgen highlighted.
| Rank | Package | Downloads / day | Stars | Likes |
|---|---|---|---|---|
| #1 | 🇺🇸 rive.app | 13.7K | ★ 1.5K | 1.9K |
| #2 | 🇺🇸 rive.app | 8.9K | — | 55 |
| #3 | 🇩🇪 flame-engine.org | 2.9K | ★ 10.6K | 2.3K |
| #4 | marcobavagnoli.com | 2K | ★ 390 | 572 |
| #140 | bszarlej.de | 1 | ★ 6 | 5 |
